![]() Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. The player can tweak the attributes of the characters and assign a moral alignment to each one.Įxploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. It became the first episode in a four-part series of D&D computer adventure games. ![]() Pool of Radiance is the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D or D&D) fantasy role-playing game for home computers. The game takes place in the Forgotten Realms setting, in and around the Moonsea region and the City of Phlan, which has been overrun by forces of evil. Franchise: Gold Box Year: 1988 Tags: Fantasy, Gold Box, Turn-based combat Pool of Radiance, released in 1988, was the first of a long series of tactical role-playing games that shared a common engine that came to be known as the Gold Box Engine. Platforms: Amiga, Apple II, Commodore 64, Macintosh, MS-DOS, NES, PC-88, PC-98, Sharp X1 Developer: Strategic Simulations Inc.
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